/* Barren Wuffett — global CSS shell
   All in-game UI is rendered by Phaser (WebGL canvas).
   This file covers the HTML wrapper only. */

/* Canvas pixel-art rendering + touch prevention */
#game-container canvas {
    touch-action: none;           /* prevents 300ms click delay + pinch-zoom */
    image-rendering: pixelated;  /* preserves pixel-art crispness on high-DPI screens */
    display: block;
}

/* iOS notch / Dynamic Island safe-area */
body {
    padding: env(safe-area-inset-top) env(safe-area-inset-right)
             env(safe-area-inset-bottom) env(safe-area-inset-left);
    background-color: #1a1a2e;
    margin: 0;
    overflow: hidden;
}
